3D & 2D Design
For the game 'Wheel Streak Panda' in the 'Wheel Streak' series'.
Contributions:
Generalist asset creation, character animation, fur, rig, props & post effects.
All 3D aspects including textures, rigging, posing, animation, render passes, post processing, dynamics, fx.
Created all aspects of 3D Vines that accumulate and grow throughout game. Revamped existing model, relit, animated, and rendered Audrey for idle attract. Created growing 3D Coin pile accumulation and falling coins.
This is a Promotional Video I created for Press Your Luck video slot machine owned by Everi.
Work Description:
Remodeled, Textured, Lit, Animated, Rendered using Maya, Element 3D, and After Effects. Prepped hardware cabinet, bank setup based on a dense solid works file to be implemented in After effect Element 3D, and arranged existing 2D assets into this promo to tie everything together.
Created all aspects of 3D tornado with cash swirling as the main theme attract from 3D concepting to final post fx & render.
2D Examples & full layout design, all 2D animations, Symbols, Icons, Buttons, and revamped 3D Money Man mascot by retexturing, lighting, posing, rendering, & post.
Design of Hardware Molding for Cabinet and 3D/2D content Creation as mentioned above.
All Aspects of Animation except for existing Pop Cap art.
All Aspects of Animation except for existing Pop Cap art.
2D/3D Assets, All Symbol Animation & FX, Dashboard, Reel, Background, Custom Symbol Creation, Tracer & Reel Anticipation.
Modeling, texturing, lighting, rigging, facial morphs, animation & rendering of Characters, 3D Symbols and Particle FX.
Modeling, texturing, lighting, rigging, animating & rendering of all 3D Symbols. 2D rigging and animating of Venus Lady expanding wild during free-spin reel feature, created custom rainbow reel tracers, anticipation and symbol particle fx & animations.
As mentioned above, all aspects. This example is a condensed version of elements created for timing and demo purposes.
Modeling, texturing, lighting, rigging, animating & rendering of all 3D Symbols, Text, Reel Border, background, top screen, and Particle FX.
Modeling, texturing, lighting, rigging, animating & rendering of all 3D Symbols, Text, Bonus Interface and Particle FX. Plus, research and development on “pure depth” trans-missive reel technology.
All Aspects, for demo.
Lighting, Texturing, and 3D elements created as needed.
Lighting, Texturing, and 3D elements created as needed.
Lighting, Texturing, and 3D elements created as needed.
Worked on pilot creating vfx.
Created 3D Spectrobes Character via modeling, texturing, rigging, and animating.
All aspects of 3D including 2D texture creation on several characters for online game.
Modeled "Tony Chachere"
Modeled and textured all title cards.
Modeled characters, vehicles, props, environments, created blend shapes aka endomorphs for facial animations, and for other model animations.
Modeled characters, vehicles, props, environments, created blend shapes aka endomorphs for facial animations, and for other model animations.
Modeled characters, vehicles, props, environments, created blend shapes aka endomorphs for facial animations, and for other model animations.
Modeled characters, vehicles, props, environments, created blend shapes aka endomorphs for facial animations, and for other model animations.
Modeled & Textured Font with water for Joe Zeff ad project
Here's one shot of some recent photos while out and about small town America.
This was a DIY Lightbox project. I built it and took a few pictures of items I thought would be fun to practice with.
This was a DIY Lightbox project. I built it and took a few pictures of items I thought would be fun to practice with.
This was a DIY Lightbox project. I built it and took a few pictures of items I thought would be fun to practice with.
I enjoy exploring nature and snapping some pics along the way.
Some of the old bottles I found along the way.
Snapped a few shots of the Total Eclipse 2024 and here's one of them. ;)